﻿if (GetLocale() == "zhTW") then
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-- Traditional Chinese localization 
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--StatusBars2.lua
StatusBars2_Player_Health = "玩家生命條";
StatusBars2_Player_Power = "玩家動能條";
StatusBars2_Druid_Mana = "德魯伊法力條";
StatusBars2_Player_Auras = "玩家狀態";
StatusBars2_Target_Health = "目標生命條";
StatusBars2_Target_Power = "目標動能條";
StatusBars2_Target_Auras = "目標狀態";
StatusBars2_Pet_Health = "寵物生命條";
StatusBars2_Pet_Power = "寵物動能條";
StatusBars2_Pet_Auras = "寵物狀態";
StatusBars2_Combo_Points = "連擊點數";
StatusBars2_Runes = "符文";
StatusBars2_Sunder_Armor = "破甲攻擊";
StatusBars2_Deadly_Poison = "致命毒藥";
StatusBars2_Maelstrom_Weapon = "氣漩武器";

--StatusBars2.XML
StatusBars2_Enabled = "啟用";
StatusBars2_Scale = "比例";
StatusBars2_FWB = "設定閃光在";
StatusBars2_SIAF = "在所有形態下顯示";
StatusBars2_STS = "顯示目標施法條";
StatusBars2_SB = "顯示增益效果";
StatusBars2_SDB = "顯示減益效果";
StatusBars2_OSMA = "只顯示自己施放的效果";
StatusBars2_OSAWAD = "只顯示效果和持續時間";
StatusBars2_FBIAO = "狀態條淡出和淡入";
StatusBars2_LBP = "鎖定狀態條的位置";

elseif (GetLocale() == "zhCN") then
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-- Simplified Chinese localization 
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--StatusBars2.lua
StatusBars2_Player_Health = "玩家生命条";
StatusBars2_Player_Power = "玩家能量条";
StatusBars2_Druid_Mana = "德鲁伊法力条";
StatusBars2_Player_Auras = "玩家状态";
StatusBars2_Target_Health = "目标生命条";
StatusBars2_Target_Power = "目标动能条";
StatusBars2_Target_Auras = "目标状态";
StatusBars2_Pet_Health = "宠物生命条";
StatusBars2_Pet_Power = "宠物集中值条";
StatusBars2_Pet_Auras = "宠物状态";
StatusBars2_Combo_Points = "连击点数";
StatusBars2_Runes = "符文";
StatusBars2_Sunder_Armor = "破甲攻击";
StatusBars2_Deadly_Poison = "致命药膏";
StatusBars2_Maelstrom_Weapon = "漩涡武器";

--StatusBars2.XML
StatusBars2_Enabled = "启用";
StatusBars2_Scale = "比例";
StatusBars2_FWB = "设定闪光在";
StatusBars2_SIAF = "在所有形态下显示";
StatusBars2_STS = "显示目标施法条";
StatusBars2_SB = "显示增益效果";
StatusBars2_SDB = "显示减益效果";
StatusBars2_OSMA = "只显示自己施放的效果";
StatusBars2_OSAWAD = "只显示效果和持续时间";
StatusBars2_FBIAO = "状态条淡出和淡入";
StatusBars2_LBP = "锁定状态条的位置";

else
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-- English localization (default)
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--StatusBars2.lua
StatusBars2_Player_Health = "Player Health";
StatusBars2_Player_Power = "Player Power";
StatusBars2_Druid_Mana = "Druid Mana";
StatusBars2_Player_Auras = "Player Auras";
StatusBars2_Target_Health = "Target Health";
StatusBars2_Target_Power = "Target Power";
StatusBars2_Target_Auras = "Target Auras";
StatusBars2_Pet_Health = "Pet Health";
StatusBars2_Pet_Power = "Pet Power";
StatusBars2_Pet_Auras = "Pet Auras";
StatusBars2_Combo_Points = "Combo Points";
StatusBars2_Runes = "Runes";
StatusBars2_Sunder_Armor = "Sunder Armor";
StatusBars2_Deadly_Poison = "Deadly Poison";
StatusBars2_Maelstrom_Weapon = "Maelstrom Weapon";

--StatusBars2.XML
StatusBars2_Enabled = "Enabled";
StatusBars2_Scale = "Scale";
StatusBars2_FWB = "Flash when below";
StatusBars2_SIAF = "Show in all forms";
StatusBars2_STS = "Show target spell";
StatusBars2_SB = "Show Buffs";
StatusBars2_SDB = "Show Debuffs";
StatusBars2_OSMA = "Only show my auras";
StatusBars2_OSAWAD = "Only show auras with a duration";
StatusBars2_FBIAO = "Fade bars in and out";
StatusBars2_LBP = "Lock bar position";

end